What if Crimson Dark was a RPG?

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Vile
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Re: What if Crimson Dark was a RPG?

Post by Vile » Fri Apr 22, 2011 6:44 pm

Goran Thrax wrote:We would also do not have any CD material pointing to anything like cyberspace etc.
I need a better indexing system to find the episode, but there is definitely something like cyberspace in CD - Kari and Whisper had quite a heart-to-heart in there at some point.

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Re: What if Crimson Dark was a RPG?

Post by Goran Thrax » Sun Apr 24, 2011 8:48 am

That's true they do, however as Whisper explained, that was a construct, effectively within her own mind. By cyberspace rules, I was referring to things like cyberspace combat rules, building and tracking the stats of avatars, and using those much more complex hacking rules. Whereas the normal rules for the Computer Use skill cover hacking, sabotage etc. without having to play it through an immersive environment. From personal experience I found that such excursions in cyberspace are quite time consuming, and usually leave one or more players twiddling their thumbs while the cyberjockey does their thing..

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Re: What if Crimson Dark was a RPG?

Post by Vile » Sun Apr 24, 2011 11:06 am

Yes, that's true. Never more than one cyberjock in the party, so everyone else gets bored. I see what you mean now, CD seems to have a more direct operator/system interface, without all the symbolism and visual representation of traditional cyberspace (which has always struck me as a bit silly, anyway).

D20/Pathfinder could work, but it's more of a top-down system. There are no rules for designing stuff, so the referee would have to make things using existing examples as a guide. Still, do-able.

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Re: What if Crimson Dark was a RPG?

Post by Goran Thrax » Mon Apr 25, 2011 2:38 pm

d20/pathfinder, is the rule set I am talking about using. The same rules engine behind D&D, and the newest Star Wars RPG, is the same engine used in the Stargate SG-1 RPG and D20 Modern. The difference with D20 modern, is that it's extremely modular, you only need to play with the rules that fit the setting, and it doesn't unbalance the game to do so. (Like removing magic from a D&D game, dramatically reduces the life expectancy of any party member for example) The other advantage of D20 modern, is that even the classes are designed to be modular, giving selectable talents, and feats instead of a rigid progression, it's also designed to REQUIRE you to multi-class, since no class in D20 modern has more than 10 levels. Then there are advanced classes, for building more of a specialist.

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Re: What if Crimson Dark was a RPG?

Post by Vile » Mon Apr 25, 2011 4:36 pm

Yeah, I've been playing around with the D20 Modern/SF and Pathfinder SRDs for a while,. A long while. There are loads of teeny little but very important differences with Pathfinder, so one has to be careful inserting Modern or SF bits into the Pathfinder system. Pathfinder is a lot more watertight than D20 was, though. I've only really been looking at the character aspects, not vehicles or spacecraft.

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Re: What if Crimson Dark was a RPG?

Post by Sarone » Fri Dec 09, 2011 12:54 am

Has any one tried the Shadowrun RPG as a basis for a game?

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Re: What if Crimson Dark was a RPG?

Post by David » Sun Oct 09, 2016 1:36 pm

So, as I mentioned in my Patreon video, I'm in the very early stages of developing a CD RPG :)

I had very little tabletop RPing experience during CD's first run, but my time at BioWare introduced me to the wonderful world of Pathfinder, run by a truly amazing GM. Since then I've also played D&D and Dark Heresy, and I'm GMing my own pathfinder campaign with some friends.

I'm looking at a d20 system for the CD RPG, because I like my polyhedral dice, and I'm currently exploring ways to make ship-to-ship combat as deep and as rewarding as personal combat, without forcing players to specialise in one or the other.

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Re: What if Crimson Dark was a RPG?

Post by Vile » Sun Oct 09, 2016 8:25 pm

Interesting ... as you might note from my sig, I have delved into the field of tabletop RPG publishing during the CD interregnum, and I'm about to run an art crowdfunding campaign for my next book. I am also developing a D100 system - which, coincidentally, I think might be perfectly suited to CD. ;)

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Re: What if Crimson Dark was a RPG?

Post by Vile » Sat Oct 22, 2016 10:57 pm

I know you're working on a d20 basis, but have you seen the new Cepheus Engine? It's based on the former Mongoose Traveller first edition SRD, and came out since Mongoose decided not to have an SRD for their second edition. It's quite a nice system, and could easily be adapted to CD.

http://www.drivethrurpg.com/product/187 ... le-Version

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Re: What if Crimson Dark was a RPG?

Post by Sarone » Tue Nov 22, 2016 1:18 am

David wrote:So, as I mentioned in my Patreon video, I'm in the very early stages of developing a CD RPG :)

I had very little tabletop RPing experience during CD's first run, but my time at BioWare introduced me to the wonderful world of Pathfinder, run by a truly amazing GM. Since then I've also played D&D and Dark Heresy, and I'm GMing my own pathfinder campaign with some friends.

I'm looking at a d20 system for the CD RPG, because I like my polyhedral dice, and I'm currently exploring ways to make ship-to-ship combat as deep and as rewarding as personal combat, without forcing players to specialise in one or the other.
Pathfinder is cool, but for some reason I enjoy the Shadowrun Rule system and the FFG Star Wars system. Both don't have levels, which means a player/group don't have to worry about meeting a ceiling and can branch off if they feel the need. The problem with Pathfinder and the D20 crowd was the fact everything has to be planned out in the long term.

Plus, the firefly RPG uses a level-free system.

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