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Re: Official "Discuss the latest page" thread

Posted: Fri Sep 03, 2010 2:53 am
by Viscount Cranleigh
Hmmm....... without casting aspersions, Cirin's political thought seems like a fairly simplisitc superficial form of socialism. How has socialism developed in 600 years? Incidentally, a Marxist (which I'm not saying Cirin is) would argue that capitalism doesn't just oppress the proleteriat, in fact, even the ruling class are ultimately oppressed unwittingly by the system.

Re: Official "Discuss the latest page" thread

Posted: Fri Sep 03, 2010 5:58 pm
by Maanvis
Congratz on your job David!

Re: Official "Discuss the latest page" thread

Posted: Fri Sep 03, 2010 6:50 pm
by Fen
@David - Congratulations! :-)

~Fen

Re: Official "Discuss the latest page" thread

Posted: Fri Sep 03, 2010 10:07 pm
by Eclipse
Hi Dave,
great to hear you've got a more permanent gig with Halo. I had a look at their site. Wow, did they really do some of those scenes from Willi Wonka?

Is it still a 5 hour commute? Thinking of moving closer to work? Could be good. I know you hate moving, but all that creative time lost on the train and ferry! ;) You need to walk and eat and sleep as well as work. :D

Re: Official "Discuss the latest page" thread

Posted: Sat Sep 04, 2010 12:41 am
by CygnusX1
I like the new Scimitar, while I understand the iconic role of the old one.
However I see no reason why there couldn't be both of them with, for example, slightly different flight parameters.

Btw, speaking of fighter design, I am a bit worried about the distance from the center of the mass to the cockpit in both Scimitars: the higher the distance the grater g-forces the pilot will feel when rotating. Assuming Scimitars are not equipped with some fancy artificial gravity tools, which I believe would needlessly increase the mass and cost of the ship.

Re: Official "Discuss the latest page" thread

Posted: Sat Sep 04, 2010 4:25 am
by Dhraakellian
CygnusX1 wrote:I like the new Scimitar, while I understand the iconic role of the old one.
However I see no reason why there couldn't be both of them with, for example, slightly different flight parameters.
Perhaps introduce the redesign as the Cr-10?

I find myself thinking of Babylon 5's Aurora and Thunderbolt Starfuries. The Thunderbolts had more responsive controls, atmospheric capability, and higher rate of fire on their main guns, but they lacked the sheer optimized-for-zero-G/non-atmospheric badass cool factor.
CygnusX1 wrote:Btw, speaking of fighter design, I am a bit worried about the distance from the center of the mass to the cockpit in both Scimitars: the higher the distance the grater g-forces the pilot will feel when rotating.
Yeah, that is a problem. The new one looks like it does have a slight advantage in that its engines appear to be closer to the vertical center of mass, reducing the whole "torroidal death zone" problem that seems to afflict so much of Republic ship design¹. But that's only really a gain for simplicity of maneuvering, not for resisting Gs.

Back to Babylon 5 again², the Thunderbolts also placed the pilot (and center of mass) farther forward from the engines, if I recall correctly, so there were some tradeoffs in the design. I wonder what the tradeoffs for the Cr-10³ would be.
CygnusX1 wrote:Assuming Scimitars are not equipped with some fancy artificial gravity tools, which I believe would needlessly increase the mass and cost of the ship.
See footnotes (although I'm not entirely sure where the Scimitar would have room to put all that stuff).

¹ However, as I think I've said before, the Republic appears to be a lot wealthier than the Alliance and is thus probably used to being able to get away with inefficiency, as they can afford to compensate for such things. (hooray for fan-made handwavium?)
² In case it's not obvious, I really like B5 Earth Alliance ship design. Cool as CD is, even if you have better weapons and more advanced tech, it's pretty hard to beat the classic Aurora-class Starfury in terms of raw design coolness.
³ I'm calling it the Cr-10, but if David has a model name/number that better fits his vision of the universe (or if he doesn't like the two-models idea), I'd love to hear it.

Re: Official "Discuss the latest page" thread

Posted: Sat Sep 04, 2010 10:37 am
by Tachyon
Congrats, and have fun out there. ^.^

Re: Official "Discuss the latest page" thread

Posted: Sat Sep 04, 2010 4:24 pm
by Teufeltusken
Good luck in your new job!

Re: Official "Discuss the latest page" thread

Posted: Sun Sep 05, 2010 1:22 am
by Lokekar Kra
Interesting application of socialism. I disagree the most with the pay of gov't workers. Are the public "servants' or public 'lords'. To me a public servant should either be a volunteer or paid base wage. Why, look what happens when greed people attain public positions with immense pay to start with.

I like the new scimitar! Perhaps you can have it labeled the MK. 2 and bring it in later and have a dogfight where Kari wins solely because of her combat experience. Or maybe she just loses, again. At any rate I really like the design and wish you had turned it into a full model, time limitations aside.

Re: Official "Discuss the latest page" thread

Posted: Sun Sep 05, 2010 7:43 am
by mcc1789
I have to say this concept of "socialism" is just more of the same old model. I'd be interested to see the impact of technology on socioeconomic systems (Star Trek replicators have always fascinated me in their implications for a post-scarcity economy.) In my view, the system you describe would not be socialist. The core of socialism is worker control of production, and the rest of society, from the ground up. Bureaucrats running everything is just state capitalism, with more parasitism from top down. In order to have socialism, producers have to be in charge, which means setting their own wages, deciding what gets produced, etc. This could be best done, in my view, by a decentralized direct democratic system of workers councils, which are freely elected, with strictly mandated delegates, any of whom could be revoked at once if they violate those mandates. A direct democracy and worker control only work when decentralized and grassroots, as we've seen too many times. Such workers councils would themselves be federations of factory committees or syndicates freely elected in the same manner by workers in each plant or enterprise. This could extend also to non-production spheres like schools, consumer cooperatives (for the demand side of production in such a system). I feel modern (and especially future) technology will make this even more possible, in democratization of society. Just a few thoughts.