All discussion related to the Crimson Dark webcomic (at crimsondark.com)
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Vile
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by Vile » Fri Mar 18, 2011 11:24 pm
This is why I love fillers!
The only reason
not to put windows on a spaceship is structural. Once it becomes economically feasible (and what isn't economically feasible on a luxury pirate yacht), you'll get windows. Why put windows on an airliner?
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Dhraakellian
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by Dhraakellian » Sat Mar 19, 2011 3:04 am
Nice!
But it doesn't answer the pressing question: where's the hangar/repurposed cargo bay for the Scimitar?
Some pithy statement goes here.
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NefariousDrO
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by NefariousDrO » Sat Mar 19, 2011 4:23 am
I've got to say that I'm absolutely overwhelmed by the detailed and incredibly well thought-out method used for that design. That goes way beyond mere esthetics-driven 3D work I typically see all over the internet, and deeply into the kind of product-design I'd expect from a manufacturer. I wouldn't have been surprised to see engineering schematics for the support structures even! As for the question of windows, I can say that NASA was pretty much forced to include them in the original manned capsules by the astronauts because humans need that kind of access on some level. Structurally they're definitely a weak-point, and when you need your ship to be armored as well they're probably a liability. However, you're crew's sanity is just as vital, if not more so. Thus, windows even though human senses are far too limited to be all that useful in space.
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javcs
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by javcs » Sat Mar 19, 2011 9:10 am
Dhraakellian wrote:Nice!
But it doesn't answer the pressing question: where's the hangar/repurposed cargo bay for the Scimitar?
There might not be one. I think the Scimitar is probably being left behind.
There
was a filler page on Niobe ... it had a panel loosely analogous to the interior layout one, but with labels. David may have reused the color identification pattern for the Scar's internal layout.
However, I don't remember when it was posted.
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David
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by David » Sat Mar 19, 2011 10:05 am
Monday's bonus page will answer many questions.
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Wandalstouring
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by Wandalstouring » Sat Mar 19, 2011 9:38 pm
The moment Kari mentioned the pandas, I expected them to be filled with crack, second thought was they could be killer-droids not yet activated, but whatever they are, I bet it will result in an unpleasant surprise.
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Vile
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by Vile » Mon Mar 21, 2011 5:37 pm
Okay, now
that's what I'm talking about!
I originally thought that the three turrets at the rear of the
Scar were PD. If those little bumps at the stabiliser roots are the point defence turrets, the
Scar is much more heavily armed than the
Niobe. I think they need more gunners. And .. there's a hangar, I see ...

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hpackrat
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by hpackrat » Mon Mar 21, 2011 7:53 pm
K, where the heck is the cargo bay? Even if it's no freighter, there should be a cargo bay where supplies & parts are stored. A hangar is generally ill-suited to being a dedicated cargo bay. An armory wouldn't be remiss either.
Last edited by
hpackrat on Mon Mar 21, 2011 8:06 pm, edited 1 time in total.
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cbhacking
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by cbhacking » Mon Mar 21, 2011 8:04 pm
Well, David mentions that the aft portion is where supplies are stored, so I'm going to guess that instead of one cavernous "cargo hold" the ship has a number of smaller places which serve the same purpose. As you mentioned, it's not a freighter, so the ability to move bulk cargo probably isn't seen is important. That said, I bet the hanger *could* be used for cargo if they don't have anything else *ahem* to put in it...
Also, unless the forward-exhausting thrusters are meant for forcibly disassembling things, I think the term you're seeking is "Braking".