"Public spaces in stations tend to be towards the outside, because civilians like windows."
should read:
"Public spaces in stations tend to be towards the outside, because civilians are expendable; core sections are not."

Exactly. At first its acloud, but within only a few orbits that cloud turns into a ring. That ring is "wide" at one side with the debris spaced far apart, but very narrow and focused in one point - where the original explosion/impact happened.
https://mobile.twitter.com/mhmtkcn/stat ... 9630120961pls wrote: ↑Fri Oct 19, 2018 5:46 pm>Chapter 21: Page 29
I appreciate artistic license, but you only get billowing clouds and gas trails like then when the gas products of an explosion interace with an atmosphere. Since this is in vacuum, they look very wrong. In vacuum, a gas jet goes in a straight line expanding slightly as it goes, since there is nothing to make it turn. Depris goes in a straight line until it hits something. They would look a lot like your gunshots.
Here are pictures of the attitude thrusters on the space shuttle.
https://www.google.com/url?sa=i&rct=j&q ... 1277004266
https://www.google.com/url?sa=i&rct=j&q ... 1277004266
Every hole venting ship's atmosphere would look like this. The air cools as it expands and the water vapor instantly condenses to ice crystals.
There is one thing that I am nearly sure that the comic does not depict in a believable way is the combat distance. I expect the space combat to be waged over thousands of kilometers, entirely or in 99% controled by the computer. Humans would just remain as the head of the command: what to destroy and what not. But how to achieve the best result - that would be entirely to computers.CorvusCorax wrote: ↑Sat Oct 20, 2018 6:02 amJust wanted to share cause its cool and for inspiration, not critizising how it looks in the comic, I think the comic depicts things quite believable.
Yes, both the distances at which ships would fire and the relative velocities would very likely be much more higher. All you might see - under favorable light conditions - is a tiny spec of light or dark - as it comes over the horizon. You might be able to identify it with the help of a telescope and sophiaticated computers which calculate the orbital trajectories of the target as well as the firing vector. Firing would be dominated by orbitsl mechanics, you would have to wait for the best "launch window" then fire a barrage at high deflection, trying to lign up your shots so the projectiles or plasma bolts would be where the target is, once it gets there.CygnusX1 wrote: ↑Sun Oct 21, 2018 3:35 amThere is one thing that I am nearly sure that the comic does not depict in a believable way is the combat distance. I expect the space combat to be waged over thousands of kilometers, entirely or in 99% controled by the computer. Humans would just remain as the head of the command: what to destroy and what not. But how to achieve the best result - that would be entirely to computers.CorvusCorax wrote: ↑Sat Oct 20, 2018 6:02 amJust wanted to share cause its cool and for inspiration, not critizising how it looks in the comic, I think the comic depicts things quite believable.
But that would overall be very hard to depict in a comic in an interesting way.